
I was sceptical at first but it’s grown on me and is a nice variant, and of course makes the game accessible to six players.įirst of all, I love the Ticket to Ride original game.

On the other side of the board, make sure to give the team game a try. I’d recommend the box for this map alone, it’s great fun as you pray you won’t be the one with his head in his hands, wondering where all those blue cards you wanted had gone. The mountain routes do provide a points bonus though, to prevent them being too much of a handicap. Being forced to use the mountain routes will drain your train supplies and force you to question whether you can really afford to gamble on extra tickets. Particularly around Northern India, the cluster of small routes will be snapped up very quickly as everyone panics, but tries not to blink first and give themselves away (encouraging other players to block them). The usual double route rules apply, but on this map you should expect to be blocked somewhere and have to work a way around. It just adds so much tension and makes every decision important. From my interpretation, the rulebook doesn’t specify that you must keep the long route (I may have overlooked it) but we decided as a house rule that this was a must. As in Ticket to Ride: Europe, you receive 1 long route and 3 short routes to choose from. To put it bluntly, it is absolutely brutal.

Team Asia has provided several great couple’s game nights for us, and the Legendary map is a great addition to the game as well. If you’re intrigued by the idea of playing Ticket to Ride in teams, I would definitely pick this up. It can be agonizing watching your teammate struggle to figure out why you picked a certain card! The discarding of trains in Legendary Asia opens up some interesting options to really accelerate the end of the game and leave your opponents stuck with several trains they didn’t have time to play, while Team Asia really breathes some fresh air into the game system and makes for a unique experience. The second card drawn must be placed in the opposite location (your hand or the rack).īoth of these maps are great additions to the Ticket to Ride family. Every time a player chooses to draw train cards, they must choose to place the first one in either their private hand or onto a shared rack. At the start of the game, each player can move one destination ticket from their hand to their team’s pool of shared information, but in order to share others, they will have to skip a turn.ĭrawing train cards works differently in Team Asia as well. Partners are not allowed to discuss in-game strategy with each other, and cannot reveal the destination tickets they have chosen unless they spend a turn to do so. Information sharing is limited between teammates. Up to six players can now play, teamed in pairs sharing a total of 54 trains per team, working together to complete routes.

The Team Asia Map really changes how Ticket to Ride is played. This reduces the player’s train inventory, but it also rewards two points per discarded train. In order to claim a mountain route, players must discard one train for each X-marked space in that route. Legendary Asia is a standard 2-5 player game with the main difference from other Ticket to Ride games that came before being the addition of mountain routes, shown on the map as spaces with an “X” symbol placed on them. This is not a standalone expansion, so you’ll need the train pieces and train cards from another set of Ticket To Ride to play. Ticket to Ride: Asia comes with a double sided map board – One side with the Legendary Asia Map, the other with the Team Asia Map.
